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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/PhysicsScene.html below:

Unity - Scripting API: PhysicsScene

PhysicsScene

struct in UnityEngine

/

Implemented in:UnityEngine.PhysicsModule

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Description

Represents a single instance of a 3D physics Scene.

Public Methods Method Description BoxCast Casts the box along a ray and returns detailed information on what was hit. CapsuleCast Casts a capsule against all colliders in this physics scene and returns detailed information on what was hit. InterpolateBodies Interpolates Rigidbodies in this PhysicsScene. IsEmpty Gets whether the physics Scene is empty or not. IsValid Gets whether the physics Scene is valid or not. OverlapBox Find all colliders touching or inside of the given box, and store them into the buffer. OverlapCapsule Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer. OverlapSphere Computes and stores colliders touching or inside the sphere into the provided buffer. Raycast Casts a ray, from point origin, in direction direction, of length maxDistance, against all colliders in the Scene. ResetInterpolationPoses Resets the Transform positions of interpolated and extrapolated Rigidbodies in this PhysicsScene to Rigidbody.position and Transform rotations to Rigidbody.rotation. RunSimulationStages Runs specified physics simulation stages on this physics scene. Simulate Simulate physics associated with this PhysicsScene. SphereCast Casts a sphere along a ray and returns detailed information on what was hit.

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