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SphereCast(
Vector3 origin, float
radius,
Vector3 direction, out
RaycastHit hitInfo, float
maxDistance= Mathf.Infinity, int
layerMask= DefaultRaycastLayers,
QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);
Parameters Parameter Description origin The center of the sphere at the start of the sweep. radius The radius of the sphere. direction The direction into which to sweep the sphere. hitInfo If true is returned,hitInfo
will contain more information about where the collider was hit. (Additional resources: RaycastHit). maxDistance The max length of the cast. layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule. queryTriggerInteraction Specifies whether this query should hit Triggers. Returns
bool True when the sphere sweep intersects any collider, otherwise false.
DescriptionCasts a sphere along a ray and returns detailed information on what was hit.
Additional resources: Physics.SphereCast.
Declarationpublic int
SphereCast(
Vector3 origin, float
radius,
Vector3 direction, RaycastHit[]
results, float
maxDistance= Mathf.Infinity, int
layerMask= DefaultRaycastLayers,
QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);
Parameters Parameter Description origin The center of the sphere at the start of the sweep. radius The radius of the sphere. direction The direction into which to sweep the sphere. results The buffer to save the results to. maxDistance The max length of the cast. layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule. queryTriggerInteraction A Layer mask that is used to selectively ignore colliders when casting a capsule. Returnsint The amount of hits stored into the results
buffer.
Cast sphere along the direction and store the results into buffer.
Additional resources: Physics.SphereCastNonAllloc.
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