A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/PhysicsScene.OverlapBox.html below:

Unity - Scripting API: PhysicsScene.OverlapBox

PhysicsScene.OverlapBox Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Declaration

public int

OverlapBox

(

Vector3 center

,

Vector3 halfExtents

, Collider[]

results

,

Quaternion orientation

= Quaternion.identity, int

layerMask

= DefaultRaycastLayers,

QueryTriggerInteraction queryTriggerInteraction

= QueryTriggerInteraction.UseGlobal);

Parameters Parameter Description center Center of the box. halfExtents Half of the size of the box in each dimension. results The buffer to store the results in. orientation Rotation of the box. layerMask A Layer mask that is used to selectively ignore colliders when casting a ray. queryTriggerInteraction Specifies whether this query should hit Triggers. Returns

int The amount of colliders stored in results.

Description

Find all colliders touching or inside of the given box, and store them into the buffer.

Additional resources: Physics.OverlapBoxNonAlloc.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4