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BoxCast(
Vector3 center,
Vector3 halfExtents,
Vector3 direction, out
RaycastHit hitInfo,
Quaternion orientation= Quaternion.identity, float
maxDistance= Mathf.Infinity, int
layerMask= DefaultRaycastLayers,
QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);
Parameters Parameter Description center Center of the box. halfExtents Half the size of the box in each dimension. direction The direction in which to cast the box. hitInfo If true is returned,hitInfo
will contain more information about where the collider was hit. (Additional resources: RaycastHit). orientation Rotation of the box. maxDistance The max length of the cast. layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule. queryTriggerInteraction Specifies whether this query should hit Triggers. Returns
bool True, if any intersections were found.
DescriptionCasts the box along a ray and returns detailed information on what was hit.
Additional resources: Physics.BoxCast.
Declarationpublic int
BoxCast(
Vector3 center,
Vector3 halfExtents,
Vector3 direction, RaycastHit[]
results,
Quaternion orientation= Quaternion.identity, float
maxDistance= Mathf.Infinity, int
layerMask= DefaultRaycastLayers,
QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);
Parameters Parameter Description center Center of the box. halfExtents Half the size of the box in each dimension. direction The direction in which to cast the box. results The buffer to store the results in. orientation Rotation of the box. maxDistance The max length of the cast. layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule. queryTriggerInteraction Specifies whether this query should hit Triggers. Returnsint The amount of hits stored to the results
buffer.
Casts the box along a ray and returns detailed information on what was hit.
Additional resources: Physics.BoxCastNonAlloc.
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