Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Declarationpublic static Collider[]
OverlapCapsule(
Vector3 point0,
Vector3 point1, float
radius, int
layerMask= AllLayers,
QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);
Parameters Parameter Description point0 The center of the sphere at thestart
of the capsule. point1 The center of the sphere at the end
of the capsule. radius The radius of the capsule. layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule. queryTriggerInteraction Specifies whether this query should hit Triggers. Returns
Collider[] Colliders touching or inside the capsule.
DescriptionCheck the given capsule against the physics world and return all overlapping colliders.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4