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Unity - Scripting API: Physics.CheckSphere

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Declaration

public static bool

CheckSphere

(

Vector3 position

, float

radius

, int

layerMask

= DefaultRaycastLayers,

QueryTriggerInteraction queryTriggerInteraction

= QueryTriggerInteraction.UseGlobal);

Parameters Parameter Description position Center of the sphere. radius Radius of the sphere. layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule. queryTriggerInteraction Specifies whether this query should hit Triggers. Description

Returns true if there are any colliders overlapping the sphere defined by position and radius in world coordinates.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float sphereRadius; AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void WarningNoise() { // Play a noise if an object is within the sphere's radius. if (Physics.CheckSphere(transform.position, sphereRadius)) { audioSource.Play(); } } }


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