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CheckSphere(
Vector3 position, float
radius, int
layerMask= DefaultRaycastLayers,
QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);
Parameters Parameter Description position Center of the sphere. radius Radius of the sphere. layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule. queryTriggerInteraction Specifies whether this query should hit Triggers. DescriptionReturns true if there are any colliders overlapping the sphere defined by position
and radius
in world coordinates.
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public float sphereRadius; AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void WarningNoise() { // Play a noise if an object is within the sphere's radius. if (Physics.CheckSphere(transform.position, sphereRadius)) { audioSource.Play(); } } }
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