Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Declarationpublic static bool
CheckBox(
Vector3 center,
Vector3 halfExtents,
Quaternion orientation= Quaternion.identity, int
layermask= DefaultRaycastLayers,
QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);
Parameters Parameter Description center Center of the box. halfExtents Half the size of the box in each dimension. orientation Rotation of the box. layerMask A Layer mask that is used to selectively filter which colliders are considered when casting a ray. queryTriggerInteraction Specifies whether this query should hit Triggers. Returnsbool True, if the box overlaps with any colliders.
DescriptionCheck whether the given box overlaps with other colliders or not.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4