Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Switch to ManualDeclarationpublic void Simulate(float t);
Declarationpublic void Simulate(float t, bool withChildren = true);
Declarationpublic void Simulate(float t, bool withChildren = true, bool restart = true);
Declarationpublic void Simulate(float t, bool withChildren = true, bool restart = true, bool fixedTimeStep = true); Parameters Parameter Description t Time period in seconds to advance the ParticleSystem simulation by. If
restart
is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart
is false, the ParticleSystem simulation will be advanced in time from its current state by this value. withChildren Fast-forward all child Particle Systems as well. restart Restart and start from the beginning. fixedTimeStep Only update the system at fixed intervals, based on the value in "Fixed Time" in the Time options. Description
Fast-forwards the Particle System by simulating particles over the given period of time, then pauses it.
Additional resources: Play, Pause functions.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4