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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/ParticleSystem.Particle.html below:

Unity - Scripting API: Particle

Particle

struct in UnityEngine

/

Implemented in:UnityEngine.ParticleSystemModule

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Switch to Manual Description

Script interface for a Particle.

Additional resources: ParticleSystem, ParticleSystem.GetParticles, ParticleSystem.SetParticles.

Properties Property Description angularVelocity The angular velocity of the particle. angularVelocity3D The 3D angular velocity of the particle. animatedVelocity The animated velocity of the particle. axisOfRotation Mesh particles rotate around this axis. position The position of the particle. randomSeed The random seed of the particle. remainingLifetime The remaining lifetime of the particle. rotation The rotation of the particle. rotation3D The 3D rotation of the particle. startColor The initial color of the particle. The current color of the particle is calculated procedurally based on this value and the active color modules. startLifetime The starting lifetime of the particle. startSize The initial size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules. startSize3D The initial 3D size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules. totalVelocity The total velocity of the particle. velocity The velocity of the particle, measured in units per second. Public Methods Method Description GetCurrentColor Calculate the current color of the particle by applying the relevant curves to its startColor property. GetCurrentSize Calculate the current size of the particle by applying the relevant curves to its startSize property. GetCurrentSize3D Calculate the current 3D size of the particle by applying the relevant curves to its startSize3D property. GetMeshIndex Calculate the Mesh index of the particle, used for choosing which Mesh a particle is rendered with. SetMeshIndex Sets the Mesh index of the particle, used for choosing which Mesh a particle is rendered with.

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