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Unity - Scripting API: ParticleSystem.GetPlaybackState

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Switch to Manual Returns

PlaybackState The current internal state of the Particle System.

Description

Returns all the data that relates to the current internal state of the Particle System.

If you want to restore the Particle System to its current state in the future, store the PlaybackState this function returns along with ParticleSystem.GetParticles and ParticleSystem.GetTrails.

Additional resources: PlaybackState, SetPlaybackState, GetTrails.


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