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Unity - Scripting API: ObjectFactory

ObjectFactory

class in UnityEditor

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Description

Use the DefaultObject to create a new UnityEngine.Object in the editor.

The creation process handles Undo registration and applies default values from your project.

Static Methods Method Description AddComponent Creates a new component and adds it to the specified GameObject. CreateGameObject Creates a new GameObject. CreateInstance Create a new instance of the given type. CreatePrimitive Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to it, see Preset Manager. PlaceGameObject Place the given GameObject in the Scene View using the same preferences as built-in Unity GameObjects. Events Event Description componentWasAdded This is invoked every time a new Component or MonoBehaviour is added to a GameObject using the ObjectFactory.

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