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Close Your name Your email Suggestion* Switch to Manual Parameters Parameter Description other The other Collider involved in this collision. DescriptionOnTriggerExit is called when the Collider other
has stopped touching the trigger.
This message is sent to the trigger and the collider that touches the trigger. Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Deactivating or destroying a Collider while it is inside a trigger volume will not register an on exit event.
// Destroy everything that leaves the triggerusing UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { Destroy(other.gameObject); } }
OnTriggerExit can be a co-routine, simply use the yield statement in the function.
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