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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/MonoBehaviour.OnTriggerExit.html below:

Unity - Scripting API: MonoBehaviour.OnTriggerExit(Collider)

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Switch to Manual Parameters Parameter Description other The other Collider involved in this collision. Description

OnTriggerExit is called when the Collider other has stopped touching the trigger.

This message is sent to the trigger and the collider that touches the trigger. Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Deactivating or destroying a Collider while it is inside a trigger volume will not register an on exit event.

// Destroy everything that leaves the trigger

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { Destroy(other.gameObject); } }

OnTriggerExit can be a co-routine, simply use the yield statement in the function.


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