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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/ModelImporterIndexFormat.html below:

Unity - Scripting API: ModelImporterIndexFormat

ModelImporterIndexFormat

enumeration

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Description

Format of the imported mesh index buffer data.

Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices). Default behavior is ModelImporterIndexFormat.Auto, which picks the format based on vertex count in the mesh.

Additional resources: ModelImporter.indexFormat, Mesh.indexFormat.

Properties Property Description Auto Use 16 or 32 bit index buffer depending on mesh size. UInt16 Use 16 bit index buffer. UInt32 Use 32 bit index buffer.

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