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Unity - Scripting API: Material.SetVector

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Switch to Manual Declaration

public void

SetVector

(string

name

,

Vector4 value

);

Declaration

public void

SetVector

(int

nameID

,

Vector4 value

);

Parameters Parameter Description nameID Property name ID, use Shader.PropertyToID to get it. name Property name, e.g. "_WaveAndDistance". value Vector value to set. Description

Sets a named vector value.

Four component vectors and colors are the same in Unity shaders. SetVector does almost exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color). The only difference is that color values are be converted from sRGB to Linear value, when using linear color space (see properties in shader programs).

Additional resources: SetColor, GetVector, Shader.PropertyToID, Properties in Shader Programs.


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