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Close Your name Your email Suggestion* Switch to Manual Declarationpublic void
SetVector(string
name,
Vector4 value);
Declarationpublic void
SetVector(int
nameID,
Vector4 value);
Parameters Parameter Description nameID Property name ID, use Shader.PropertyToID to get it. name Property name, e.g. "_WaveAndDistance". value Vector value to set. DescriptionSets a named vector value.
Four component vectors and colors are the same in Unity shaders. SetVector
does almost exactly the same as SetColor just the input data type is different (xyzw
in the vector becomes rgba
in the color). The only difference is that color values are be converted from sRGB to Linear value, when using linear color space (see properties in shader programs).
Additional resources: SetColor, GetVector, Shader.PropertyToID, Properties in Shader Programs.
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