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Unity - Scripting API: Material.SetTextureScale

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Switch to Manual Declaration

public void

SetTextureScale

(string

name

,

Vector2 value

);

Declaration

public void

SetTextureScale

(int

nameID

,

Vector2 value

);

Parameters Parameter Description nameID Property name ID, use Shader.PropertyToID to get it. name Property name, e.g. "_MainTex". value Texture placement scale. Description

Sets the placement scale of texture propertyName.

Additional resources: mainTextureScale property, GetTextureScale, SetTexture.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { // Animates main texture scale in a funky way! float scaleX = Mathf.Cos(Time.time) * 0.5f + 1; float scaleY = Mathf.Sin(Time.time) * 0.5f + 1; rend.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); } }


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