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Unity - Scripting API: Material.SetTextureOffset

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Switch to Manual Declaration

public void

SetTextureOffset

(string

name

,

Vector2 value

);

Declaration

public void

SetTextureOffset

(int

nameID

,

Vector2 value

);

Parameters Parameter Description nameID Property name ID, use Shader.PropertyToID to get it. name The name of the texture property as defined in the shader. For example: "_MainTex". value Texture placement offset. Description

Sets the placement offset of a given texture. The name parameter is defined in the shader. This method creates a new Material instance.

Additional resources: mainTextureOffset property, GetTextureOffset, SetTexture.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_TextureName", new Vector2(offset, 0)); } }


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