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Close Your name Your email Suggestion* Switch to Manual Declarationpublic void
SetTextureOffset(string
name,
Vector2 value);
Declarationpublic void
SetTextureOffset(int
nameID,
Vector2 value);
Parameters Parameter Description nameID Property name ID, use Shader.PropertyToID to get it. name The name of the texture property as defined in the shader. For example: "_MainTex". value Texture placement offset. DescriptionSets the placement offset of a given texture. The name
parameter is defined in the shader. This method creates a new Material instance.
Additional resources: mainTextureOffset property, GetTextureOffset, SetTexture.
using UnityEngine;public class Example : MonoBehaviour { // Scroll main texture based on time
float scrollSpeed = 0.5f; Renderer rend;
void Start() { rend = GetComponent<Renderer> (); }
void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_TextureName", new Vector2(offset, 0)); } }
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