A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Material.SetPropertyLock.html below:

Unity - Scripting API: Material.SetPropertyLock

Material.SetPropertyLock Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Switch to Manual

Declarationpublic void SetPropertyLock(string name, bool value);

Declarationpublic void SetPropertyLock(int nameID, bool value);

Parameters Parameter Description nameID Property name ID, use Shader.PropertyToID to get it. name Property name, e.g. "_SrcBlend". value The desired lock state. Description

Sets the lock state of a property for this material.

If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. Note that this method is Editor-only.

Additional resources: Material.GetPropertyLock, Material.IsPropertyLockedByAncestor.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4