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Unity - Scripting API: Material.HasFloat

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Declarationpublic bool HasFloat(string name);

Declarationpublic bool HasFloat(int nameID);

Parameters Parameter Description nameID The name ID of the property. Use Shader.PropertyToID to get this ID. name The name of the property. Returns

bool Returns true if the ShaderLab file assigned to the Material has this property.

Description

Checks if the ShaderLab file assigned to the Material has a Float property with the given name. This also works with the Float Array property.

Additional resources: MaterialPropertyBlock, HasProperty, HasTexture, HasBuffer, HasColor, HasConstantBuffer, HasInt, HasMatrix, HasVector.


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