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Unity - Scripting API: Material.HasConstantBuffer

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Declarationpublic bool HasConstantBuffer(string name);

Declarationpublic bool HasConstantBuffer(int nameID);

Parameters Parameter Description nameID The name ID of the property. Use Shader.PropertyToID to get this ID. name The name of the property. Returns

bool Returns true if the ShaderLab file assigned to the Material has this property.

Description

Checks if the ShaderLab file assigned to the Material has a ConstantBuffer property with the given name.

Additional resources: MaterialPropertyBlock, HasProperty, HasFloat, HasTexture, HasBuffer, HasColor, HasInt, HasMatrix, HasVector.


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