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Unity - Scripting API: Material.GetColor

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Switch to Manual Declaration

public

Color GetColor

(string

name

);

Declaration

public

Color GetColor

(int

nameID

);

Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID. name The name of the property. Description

Get a named color value.

Many shaders use more than one color. Use GetColor to get the propertyName color.

Common color names used by Unity's builtin shaders:


"_Color" is the main color of a material. This can also be accessed via color property.
"_SpecColor" is the specular color of a material (used in specular/glossy/vertexlit shaders).
"_EmissionColor" is the emissive color of a material (used in vertexlit shaders).
"_ReflectColor" is the reflection color of the material (used in reflective shaders).

Additional resources: color property, SetColor, Shader.PropertyToID.


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