Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Declarationpublic void
Log(
LogType logType, object
message);
Declarationpublic void
Log(
LogType logType, object
message,
Object context);
Declarationpublic void
Log(
LogType logType, string
tag, object
message);
Declarationpublic void
Log(
LogType logType, string
tag, object
message,
Object context);
Declarationpublic void Log(object message);
Declarationpublic void Log(string tag, object message); Declaration
public void
Log(string
tag, object
message,
Object context);
Parameters Parameter Description logType The type of the log message. tag Used to identify the source of a log message. It usually identifies the class where the log call occurs. message String or object to be converted to string representation for display. context Object to which the message applies. DescriptionLogs message
to the Unity Console using default logger.
Additional resources: ILogger, ILogHandler.
using UnityEngine; using System.Collections;public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag";
void MyGameMethod() { logger.Log(kTAG, "Hello");
Debug.unityLogger.Log(kTAG, "World");
logger.Log("Hello Logger"); } }
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4