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Unity - Scripting API: Logger.Log

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Declaration

public void

Log

(

LogType logType

, object

message

);

Declaration

public void

Log

(

LogType logType

, object

message

,

Object context

);

Declaration

public void

Log

(

LogType logType

, string

tag

, object

message

);

Declaration

public void

Log

(

LogType logType

, string

tag

, object

message

,

Object context

);

Declarationpublic void Log(object message);

Declarationpublic void Log(string tag, object message);

Declaration

public void

Log

(string

tag

, object

message

,

Object context

);

Parameters Parameter Description logType The type of the log message. tag Used to identify the source of a log message. It usually identifies the class where the log call occurs. message String or object to be converted to string representation for display. context Object to which the message applies. Description

Logs message to the Unity Console using default logger.

Additional resources: ILogger, ILogHandler.

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag";

void MyGameMethod() { logger.Log(kTAG, "Hello");

Debug.unityLogger.Log(kTAG, "World");

logger.Log("Hello Logger"); } }


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