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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/LineRenderer.html below:

Unity - Scripting API: LineRenderer

LineRenderer

class in UnityEngine

/

Inherits from:Renderer

/

Implemented in:UnityEngine.CoreModule

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Switch to Manual Description

The line renderer is used to draw free-floating lines in 3D space.

This class is a script interface for a line renderer component.

// Programatically add a LineRenderer component and draw a 3D line.
using UnityEngine;

public class LineRendererExample : MonoBehaviour { void Start() { // Add a LineRenderer component LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>();

// Set the material lineRenderer.material = new Material(Shader.Find("Sprites/Default"));

// Set the color lineRenderer.startColor = Color.red; lineRenderer.endColor = Color.green;

// Set the width lineRenderer.startWidth = 0.2f; lineRenderer.endWidth = 0.2f;

// Set the number of vertices lineRenderer.positionCount = 3;

// Set the positions of the vertices lineRenderer.SetPosition(0, new Vector3(0, 0, 0)); lineRenderer.SetPosition(1, new Vector3(1, 1, 0)); lineRenderer.SetPosition(2, new Vector3(2, 0, 0)); } }

Properties Property Description alignment Select whether the line will face the camera, or the orientation of the Transform Component. colorGradient Set the color gradient describing the color of the line at various points along its length. endColor Set the color at the end of the line. endWidth Set the width at the end of the line. generateLightingData Configures a line to generate Normals and Tangents. With this data, Scene lighting can affect the line via Normal Maps and the Unity Standard Shader, or your own custom-built Shaders. loop Connect the start and end positions of the line together to form a continuous loop. maskInteraction Specifies how the LineRenderer interacts with SpriteMask. numCapVertices Set this to a value greater than 0, to get rounded corners on each end of the line. The default is 0. numCornerVertices Set this to a value greater than 0, to get rounded corners between each segment of the line. positionCount Set/get the number of vertices. shadowBias Apply a shadow bias to prevent self-shadowing artifacts. The specified value is the proportion of the line width at each segment. startColor Set the color at the start of the line. startWidth Set the width at the start of the line. textureMode Choose whether the U coordinate of the line texture is tiled or stretched. textureScale A multiplier for the UV coordinates of the line texture. useWorldSpace If enabled, the lines are defined in world space. widthCurve Set the curve describing the width of the line at various points along its length. widthMultiplier Set an overall multiplier that is applied to the LineRenderer.widthCurve to get the final width of the line. Constructors Constructor Description LineRenderer Instead of using this constructor, either use GameObject.AddComponent<LineRenderer>(), or if you have an existing LineRenderer component on a GameObject, use GameObject.GetComponent<LineRenderer>(). Public Methods Method Description BakeMesh Creates a snapshot of LineRenderer and stores it in mesh. GetPosition Get the position of a vertex in the line. GetPositions Get the positions of all vertices in the line. SetPosition Set the position of a vertex in the line. SetPositions Set the positions of all vertices in the line. Simplify Generates a simplified version of the original line by removing points that fall within the specified tolerance. Inherited Members Public Methods Method Description BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children. CompareTag Checks the GameObject's tag against the defined tag. GetComponent Gets a reference to a component of type T on the same GameObject as the component specified. GetComponentInChildren Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. GetComponentIndex Gets the index of the component on its parent GameObject. GetComponentInParent Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. GetComponents Gets references to all components of type T on the same GameObject as the component specified. GetComponentsInChildren Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. GetComponentsInParent Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. SendMessage Calls the method named methodName on every MonoBehaviour in this game object. SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. TryGetComponent Gets the component of the specified type, if it exists. GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. GetClosestReflectionProbes Returns an array of closest reflection probes with weights, weight shows how much influence the probe has on the renderer, this value is also used when blending between reflection probes occur. GetMaterials Returns all the instantiated materials of this object. GetPropertyBlock Get per-Renderer or per-Material property block. GetSharedMaterials Returns all the shared materials of this object. HasPropertyBlock Returns true if the Renderer has a material property block attached via SetPropertyBlock. ResetBounds Reset custom world space bounds. ResetLocalBounds Reset custom local space bounds. SetMaterials Assigns the shared materials of this renderer using the list of materials provided. SetPropertyBlock Lets you set or clear per-renderer or per-material parameter overrides. SetSharedMaterials Assigns the shared materials of this renderer using the list of materials provided. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object. Messages Message Description OnBecameInvisible OnBecameInvisible is called when the object is no longer visible by any camera. OnBecameVisible OnBecameVisible is called when the object became visible by any camera.

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