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Close Your name Your email Suggestion* Switch to Manual DescriptionConfigures how Unity bakes lighting and can be assigned to a LightingSettings instance or asset.
Note that Unity's built-in Lightmap Parameters Assets are read-only.
Additional resources: LightmapParameters.SetLightmapParametersForLightingSettings.
Properties Property Description antiAliasingSamples The kernel width the lightmapper uses when sampling a lightmap texel. AOAntiAliasingSamples The maximum number of times to supersample a texel to reduce aliasing in AO. AOQuality The number of rays to cast for computing ambient occlusion. backFaceTolerance The percentage of rays shot from a ray origin that must hit front faces to be considered usable. bakedLightmapTag BakedLightmapTag is an integer that affects the assignment to baked lightmaps. Objects with different values for bakedLightmapTag are guaranteed to not be assigned to the same lightmap even if the other baking parameters are the same. blurRadius The radius (in texels) of the post-processing filter that blurs baked direct lighting. clusterResolution Controls the resolution at which Enlighten Realtime Global Illumination stores and can transfer input light. directLightQuality The number of rays used for lights with an area. Allows for accurate soft shadowing. irradianceBudget The amount of data used for Enlighten Realtime Global Illumination texels. Specifies how detailed view of the Scene a texel has. Small values mean more averaged out lighting. irradianceQuality The number of rays to cast for computing irradiance form factors. isTransparent If enabled, the object appears transparent during GlobalIllumination lighting calculations. limitLightmapCount If enabled, objects sharing the same lightmap parameters will be packed into LightmapParameters.maxLightmapCount lightmaps. maxLightmapCount The maximum number of lightmaps created for objects sharing the same lightmap parameters. This property is ignored if LightmapParameters.limitLightmapCount is false. modellingTolerance Maximum size of gaps that can be ignored for GI (multiplier on pixel size). pushoff The distance to offset the ray origin from the geometry when performing ray tracing, in modelling units. Unity applies the offset to all baked lighting: direct lighting, indirect lighting, environment lighting and ambient occlusion. resolution The texel resolution per meter used for real-time lightmaps. This value is multiplied by LightingSettings.indirectResolution. stitchEdges Whether pairs of edges should be stitched together. systemTag System tag is an integer identifier. It lets you force an object into a different Enlighten Realtime Global Illumination system even though all the other parameters are the same. Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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