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Unity - Scripting API: LightProbes

LightProbes

class in UnityEngine

/

Inherits from:Object

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Implemented in:UnityEngine.CoreModule

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Description

Stores light probe data for all currently loaded Scenes.

The data includes: probe positions, Spherical Harmonics (SH) coefficients and the tetrahedral tessellation.

You can modify the probe positions and coefficients, and update the tetrahedral tessellation at runtime. You can also swap the entire LightProbes object for a different pre-baked one using LightmapSettings.lightProbes.

To retrieve the LightProbes objects for a specific scene, use LightProbes.GetInstantiatedLightProbesForScene or LightProbes.GetSharedLightProbesForScene.

Additional resources: Light Probes in the Unity Manual, LightmapSettings, ReceiveGI.

Properties Property Description bakedProbes Coefficients of baked light probes. cellCount The number of cells space is divided into (Read Only). cellCountSelf The number of cells space is divided into for this LightProbes object (Read Only). count The number of light probes (Read Only). countSelf The number of light probes stored in this LightProbes object (Read Only). positions Positions of the baked light probes (Read Only). Public Methods Method Description GetPositionsSelf Gets the positions of the baked light probes stored in this LightProbes object. SetPositionsSelf Sets the positions of the baked light probes stored in this LightProbes object. Events Event Description lightProbesUpdated Unity raises this event to indicate that the light probe structure (tetrahedralization) or values (spherical harmonics coefficients) have changed. needsRetetrahedralization An event which is called when the number of currently loaded light probes changes due to additive scene loading or unloading. tetrahedralizationCompleted Event which is called after LightProbes.Tetrahedralize or LightProbes.TetrahedralizeAsync has finished computing a tetrahedralization. Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object.

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