Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Switch to Manual Parameters Parameter Description evt The point during the graphics processing at which this command buffer should commence on the GPU. buffer The buffer to execute. queueType The desired async compute queue type to execute the buffer on. shadowPassMask A mask specifying which shadow passes to execute the buffer for. DescriptionAdds a command buffer to the GPU's async compute queues and executes that command buffer when graphics processing reaches a given point.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4