struct in UnityEngine
/
Implemented in:UnityEngine.PhysicsModule
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Close Your name Your email Suggestion* DescriptionJointLimits is used by the HingeJoint to limit the joints angle.
Additional resources: HingeJoint.
using UnityEngine;Properties Property Description bounceMinVelocity The minimum impact velocity which will cause the joint to bounce. bounciness Determines the size of the bounce when the joint hits it's limit. Also known as restitution. contactDistance Distance inside the limit value at which the limit will be considered to be active by the solver. max The upper angular limit (in degrees) of the joint. min The lower angular limit (in degrees) of the joint.public class Example : MonoBehaviour { void Start() { // Set the hinge limits for a door. HingeJoint hinge = GetComponent<HingeJoint>();
JointLimits limits = hinge.limits; limits.min = 0; limits.max = 90; limits.bounciness = 0; limits.bounceMinVelocity = 0; hinge.limits = limits; } }
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