A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/JointLimits.html below:

Unity - Scripting API: JointLimits

JointLimits

struct in UnityEngine

/

Implemented in:UnityEngine.PhysicsModule

Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Description

JointLimits is used by the HingeJoint to limit the joints angle.

Additional resources: HingeJoint.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Set the hinge limits for a door. HingeJoint hinge = GetComponent<HingeJoint>();

JointLimits limits = hinge.limits; limits.min = 0; limits.max = 90; limits.bounciness = 0; limits.bounceMinVelocity = 0; hinge.limits = limits; } }

Properties Property Description bounceMinVelocity The minimum impact velocity which will cause the joint to bounce. bounciness Determines the size of the bounce when the joint hits it's limit. Also known as restitution. contactDistance Distance inside the limit value at which the limit will be considered to be active by the solver. max The upper angular limit (in degrees) of the joint. min The lower angular limit (in degrees) of the joint.

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4