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Returns true during the frame the user pressed down the virtual button identified by buttonName
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Note: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input.
Call this function from the MonoBehaviour.Update function, since the state gets reset each frame. It will not return true until the user has released the key and pressed it again.
Use this only when implementing action like events IE: shooting a weapon.
To edit, set up, or remove buttons and their names (such as "Fire1"): 1. Go to Edit > Project Settings > Input Manager to bring up the Input Manager. 2. Expand Axis by clicking the arrow next to it. This shows the list of the current buttons you have. You can use one of these as the parameter "buttonName". 3. Expand one of the items in the list to access and change aspects such as the button's name and the key, joystick or mouse movement that triggers it. 4. For more information about buttons, see the Input Manager page.
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