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PlaceObject(
Vector2 guiPosition, out
Vector3 position, out
Vector3 normal);
Parameters Parameter Description guiPosition The GUI position in the SceneView. You can pass Event.current.mousePosition to this parameter in most cases. position Returns the nearest intersected point to a ray cast from the mouse position into the scene. normal Returns the normal of the nearest intersected point to a ray cast from the mouse position into the scene. Returnsbool Returns true if the raycast intersected something in the scene; otherwise, false.
DescriptionCasts a ray against the loaded scenes and returns the nearest intersected point on a collider.
Use this method to match the behavior of drag and drop in the SceneView.
PlaceObject also queries any delegates registered to placeObjectCustomPasses when determining the nearest point.
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