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Unity - Scripting API: HandleUtility.PlaceObject

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Declaration

public static bool

PlaceObject

(

Vector2 guiPosition

, out

Vector3 position

, out

Vector3 normal

);

Parameters Parameter Description guiPosition The GUI position in the SceneView. You can pass Event.current.mousePosition to this parameter in most cases. position Returns the nearest intersected point to a ray cast from the mouse position into the scene. normal Returns the normal of the nearest intersected point to a ray cast from the mouse position into the scene. Returns

bool Returns true if the raycast intersected something in the scene; otherwise, false.

Description

Casts a ray against the loaded scenes and returns the nearest intersected point on a collider.

Use this method to match the behavior of drag and drop in the SceneView.

PlaceObject also queries any delegates registered to placeObjectCustomPasses when determining the nearest point.


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