Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Parameters Parameter Description go The GameObject whose Static Editor Flags you want to set. flags The StaticEditorFlags to set on the GameObject. DescriptionSets the StaticEditorFlags of the specified GameObject.
StaticEditorFlags determine which Unity systems consider a GameObject as static, and include the GameObject in their precomputations in the Unity Editor. Setting StaticEditorFlags at runtime has no effect on these systems.
For more information, see the Unity Manual documentation on Static Editor Flags.
The code in this example enables the Occludee Static and Occluder Static StaticEditorFlags for a GameObject:
Additional resources: StaticEditorFlags, GameObject.isStatic
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4