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Unity - Scripting API: GameObject.CreatePrimitive

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Switch to Manual Parameters Parameter Description type The type of primitive object to create, specified as a member of the PrimitiveType enum. Description

Creates a GameObject of the specified PrimtiveType with a mesh renderer and appropriate collider.

For CreatePrimitive to succeed at runtime, your project must reference the following components:

To ensure you have the required references, declare private properties of these types to prevent them being stripped from the build. Your project must also reference the Default-Material. If it doesn't, the primitive object will be shown in pink to indicate the missing material.

For more information, refer to Primitive and placeholder objects in the Manual.

Additional resources: PrimitiveType


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