Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Declarationpublic static bool
Button(
Texture image, params GUILayoutOption[]
options);
Declarationpublic static bool Button(string text, params GUILayoutOption[] options); Declaration
public static bool
Button(
GUIContent content, params GUILayoutOption[]
options);
Declarationpublic static bool
Button(
Texture image,
GUIStyle style, params GUILayoutOption[]
options);
Declarationpublic static bool
Button(string
text,
GUIStyle style, params GUILayoutOption[]
options);
Declarationpublic static bool
Button(
GUIContent content,
GUIStyle style, params GUILayoutOption[]
options);
Returnsbool true
when the users clicks the button.
Make a single press button.
Create a Button that can be pressed and released as a normal button. When this Button is released the Button returns the expected true
value. If the mouse is moved off the button it is not clicked.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4