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Unity - Scripting API: GUI.Toggle

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Declaration

public static bool

Toggle

(

Rect position

, bool

value

, string

text

);

Declaration

public static bool

Toggle

(

Rect position

, bool

value

,

Texture image

);

Declaration

public static bool

Toggle

(

Rect position

, bool

value

,

GUIContent content

);

Declaration

public static bool

Toggle

(

Rect position

, bool

value

, string

text

,

GUIStyle style

);

Declaration

public static bool

Toggle

(

Rect position

, bool

value

,

Texture image

,

GUIStyle style

);

Parameters Parameter Description position Rectangle on the screen to use for the button. value Is this button on or off? text Text to display on the button. image Texture to display on the button. content Text, image and tooltip for this button. style The style to use. If left out, the toggle style from the current GUISkin is used. Returns

bool The new value of the button.

Description

Make an on/off toggle button.

// Draws 2 toggle controls, one with a text, the other with an image.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture aTexture;

private bool toggleTxt = false; private bool toggleImg = false;

void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; }

toggleTxt = GUI.Toggle(new Rect(10, 10, 100, 30), toggleTxt, "A Toggle text"); toggleImg = GUI.Toggle(new Rect(10, 50, 50, 50), toggleImg, aTexture); } }


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