A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/FrameDebugger.html below:

Unity - Scripting API: FrameDebugger

FrameDebugger

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

The Frame Debugger lets you freeze playback for a running game on a particular frame and view the individual draw calls that are used to render that frame. In some cases it can be useful to know whether the Frame Debugger is currently active; you can use FrameDebugger.enabled to query that. Most common use case is to pause or disable some rendering techniques or effects that alter their behavior every frame. For example, various graphics techniques that jitter the camera projection every frame would likely benefit from disabling the jitter while the Frame Debugger is active.

Additional resources: Frame Debugger documentation.

Static Properties Property Description enabled Queries whether the Frame Debugger is enabled.

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4