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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/EditorTools.EditorToolContextAttribute.html below:

Unity - Scripting API: EditorToolContextAttribute

EditorToolContextAttribute

class in UnityEditor.EditorTools

/

Inherits from:EditorTools.ToolAttribute

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A Global tool context is always available in the toolbar menu. A Component tool context is only available when the current selection contains a matching target type.

Constructors Constructor Description EditorToolContextAttribute Registers an EditorToolContext as either a global tool context or a Component tool context. Inherited Members Static Properties Property Description defaultPriority The default value for ToolAttribute.toolPriority and ToolAttribute.variantPriority. Specify a priority lower than this value to display a tool before the default entries, or specify a higher value to display it after the default entries. Properties Property Description displayName The name that displays in menus. targetContext If provided, the EditorTool will only be made available when the ToolManager.activeContextType is equal to targetContext. targetType Set to the type that this EditorTool or EditorToolContext can edit. Set to null if the tool is not specific to a Component and should be available at any time. toolPriority Tool priority defines the order that tools are displayed in within the Tools Overlay. variantGroup Tool variants are used to group logically similar tools into a single button in the Tools Overlay. variantPriority The variant priority defines the order that tools are displayed in when they are displayed in a ToolAttribute.variantGroup dropdown.

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