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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/EditorGUIUtility.html below:

Unity - Scripting API: EditorGUIUtility

AddCursorRect Add a custom mouse pointer to a control. CommandEvent Creates an event that can be sent to another window. DrawColorSwatch Draw a color swatch. DrawCurveSwatch Draw a curve swatch. DrawRegionSwatch Draw swatch with a filled region between two SerializedProperty curves. FindTexture Gets a texture from its source filename. You can load an Editor texture resource by name or a texture from an asset path. GetBuiltinSkin Get one of the built-in GUI skins, which can be the game view, inspector or Scene view skin as chosen by the parameter. GetFlowLayoutedRects Layout list of string items left to right, top to bottom in the given area. GetIconForObject Gets the custom icon associated with an object. Only GameObjects and MonoScripts have associated custom icons. GetIconSize Get the size that has been set using SetIconSize. GetMainWindowPosition Gets the position of the main window of the Unity Editor. This is the top level Editor Window that contains all the other Editor views, such as the Project Browser, Hierarchy, and Console. GetObjectPickerControlID The controlID of the currently showing object picker. GetObjectPickerObject The object currently selected in the object picker. HasObjectThumbnail Does a given class have per-object thumbnails? IconContent Fetch the GUIContent from the Unity builtin resources with the given name. IsDisplayReferencedByCameras Check if any enabled camera can render to a particular display. Load Load a built-in resource. LoadRequired Load a required built-in resource. LookLikeControls Make all EditorGUI look like regular controls. ObjectContent Return a GUIContent object with the name and icon of an Object. PingObject Ping an object in the Scene like clicking it in an inspector. PixelsToPoints Convert from pixel space to point space. PointsToPixels Convert from point space to pixel space. QueueGameViewInputEvent Send an input event into the game. SetIconForObject Sets a custom icon to associate with a GameObject or MonoScript. The custom icon is displayed in the Scene view and the Inspector. SetIconSize Set icons rendered as part of GUIContent to be rendered at a specific size. SetMainWindowPosition Sets position of Unity Editor's main window. ShowObjectPicker Show the object picker from code. TrIconContent Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.The icon is loaded with a localized tooltip. Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed. TrTextContent Gets the GUIContent from the Unity built-in resources with the given key or creates a GUIContent for a GUI element.The text and the tooltip are localized and loaded with an icon.Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed. TrTextContentWithIcon Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.The text and the tooltip are localized and loaded with an icon.Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.If a message type is specified instead of an icon or an icon name, the GUIContent.image is the icon associated with that message type.

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