Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Declarationpublic static void
AddCursorRect(
Rect position,
MouseCursor mouse);
Declarationpublic static void
AddCursorRect(
Rect position,
MouseCursor mouse, int
controlID);
Parameters Parameter Description position The rectangle the control should be shown within. mouse The mouse cursor to use. controlID ID of a target control. DescriptionAdd a custom mouse pointer to a control.
// Create a small window that has a color box in it. // Hovering over it causes a Zoom mouse cursor to appear. (The window is not // zoomed however.) using UnityEngine; using UnityEditor;public class AddCursorRectExample : EditorWindow { [MenuItem("Examples/AddCursorRect Example")] static void addCursorRectExample() { AddCursorRectExample window = EditorWindow.GetWindowWithRect<AddCursorRectExample>(new Rect(0, 0, 180, 80)); window.Show(); }
void OnGUI() { EditorGUI.DrawRect(new Rect(10, 10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20, 20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect(new Rect(20, 20, 140, 40), MouseCursor.Zoom); } }
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4