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Unity - Scripting API: EditorGUIUtility.AddCursorRect

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Declaration

public static void

AddCursorRect

(

Rect position

,

MouseCursor mouse

);

Declaration

public static void

AddCursorRect

(

Rect position

,

MouseCursor mouse

, int

controlID

);

Parameters Parameter Description position The rectangle the control should be shown within. mouse The mouse cursor to use. controlID ID of a target control. Description

Add a custom mouse pointer to a control.

// Create a small window that has a color box in it.
// Hovering over it causes a Zoom mouse cursor to appear.  (The window is not
// zoomed however.)
using UnityEngine;
using UnityEditor;

public class AddCursorRectExample : EditorWindow { [MenuItem("Examples/AddCursorRect Example")] static void addCursorRectExample() { AddCursorRectExample window = EditorWindow.GetWindowWithRect<AddCursorRectExample>(new Rect(0, 0, 180, 80)); window.Show(); }

void OnGUI() { EditorGUI.DrawRect(new Rect(10, 10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20, 20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect(new Rect(20, 20, 140, 40), MouseCursor.Zoom); } }


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