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Close Your name Your email Suggestion* Declarationpublic static Object
ObjectField(
Object obj, Type
objType, bool
allowSceneObjects, params GUILayoutOption[]
options);
Declarationpublic static Object
ObjectField(string
label,
Object obj, Type
objType, bool
allowSceneObjects, params GUILayoutOption[]
options);
Declarationpublic static Object
ObjectField(
GUIContent label,
Object obj, Type
objType, bool
allowSceneObjects, params GUILayoutOption[]
options);
Declarationpublic static Object
ObjectField(
Object obj, Type
objType,
Object targetBeingEdited, params GUILayoutOption[]
options);
Parameters Parameter Description label Optional label in front of the field. obj The object the field shows. objType The type of the objects that can be assigned. allowSceneObjects Allow assigning Scene objects. See Description for more info. options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by thestyle
. Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. targetBeingEdited Optional object used to filter selection criteria. If the target object is persistent, scene objects are available for selection. If the target object is a GameObject or Component, the selection is limited to objects within the same scene as the target. Returns
Object The object that has been set by the user.
DescriptionMake a field to receive any object type.
You can assign objects either by drag and drop or by selecting an object using the Object Picker.
Ensure that the allowSceneObjects parameter is false if the object reference is stored as part of an asset, since assets can't store references to objects in a Scene.
If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a Scene object.
See the example in the Editor class for further information.
You can also use the options
parameter to change the look of the control. The following example changes the look of a Sprite ObjectField that is displayed with a large field format.
public static void
ObjectField(
SerializedProperty property, params GUILayoutOption[]
options);
Declarationpublic static void
ObjectField(
SerializedProperty property, Type
objType, params GUILayoutOption[]
options);
Declarationpublic static void
ObjectField(
SerializedProperty property, Type
objType,
GUIContent label, params GUILayoutOption[]
options);
DescriptionMake a field to receive any object type.
Obsoleted. Use the overloads at the top of the page, with the allowSceneObjects parameter.
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