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Close Your name Your email Suggestion*Declarationpublic static int IntSlider(int value, int leftValue, int rightValue, params GUILayoutOption[] options);
Declarationpublic static int IntSlider(string label, int value, int leftValue, int rightValue, params GUILayoutOption[] options); Declaration
public static int
IntSlider(
GUIContent label, int
value, int
leftValue, int
rightValue, params GUILayoutOption[]
options);
Returnsint The value that has been set by the user.
DescriptionMake a slider the user can drag to change an integer value between a min and a max.
Create a grid of cloned Objects.
using UnityEditor; using UnityEngine;Declaration// Simple editor script that lets you clone your object in a grid
public class IntSliderExample : EditorWindow { int cloneTimesX = 1; int cloneTimesY = 1; int cloneTimesZ = 1; int spacing = 2;
[MenuItem("Examples/Editor GUILayout IntSlider usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntSliderExample)); window.Show(); }
void OnGUI() { cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10); cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10); cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);
if (GUILayout.Button("Duplicate object")) CloneSelected(); }
void CloneSelected() { if (!Selection.activeGameObject) { Debug.LogError("Select a GameObject first"); return; }
for (int i = 0; i < cloneTimesX; i++) for (int j = 0; j < cloneTimesY; j++) for (int k = 0; k < cloneTimesZ; k++) Instantiate(Selection.activeGameObject, new Vector3(i, j, k) * spacing, Selection.activeGameObject.transform.rotation); } }
public static void
IntSlider(
SerializedProperty property, int
leftValue, int
rightValue, params GUILayoutOption[]
options);
Declarationpublic static void
IntSlider(
SerializedProperty property, int
leftValue, int
rightValue, string
label, params GUILayoutOption[]
options);
Declarationpublic static void
IntSlider(
SerializedProperty property, int
leftValue, int
rightValue,
GUIContent label, params GUILayoutOption[]
options);
DescriptionMake a slider the user can drag to change an integer value between a min and a max.
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