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Unity - Scripting API: EditorGUILayout.IntSlider

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Declarationpublic static int IntSlider(int value, int leftValue, int rightValue, params GUILayoutOption[] options);

Declarationpublic static int IntSlider(string label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);

Declaration

public static int

IntSlider

(

GUIContent label

, int

value

, int

leftValue

, int

rightValue

, params GUILayoutOption[]

options

);

Returns

int The value that has been set by the user.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Create a grid of cloned Objects.

using UnityEditor;
using UnityEngine;

// Simple editor script that lets you clone your object in a grid

public class IntSliderExample : EditorWindow { int cloneTimesX = 1; int cloneTimesY = 1; int cloneTimesZ = 1; int spacing = 2;

[MenuItem("Examples/Editor GUILayout IntSlider usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntSliderExample)); window.Show(); }

void OnGUI() { cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10); cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10); cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);

if (GUILayout.Button("Duplicate object")) CloneSelected(); }

void CloneSelected() { if (!Selection.activeGameObject) { Debug.LogError("Select a GameObject first"); return; }

for (int i = 0; i < cloneTimesX; i++) for (int j = 0; j < cloneTimesY; j++) for (int k = 0; k < cloneTimesZ; k++) Instantiate(Selection.activeGameObject, new Vector3(i, j, k) * spacing, Selection.activeGameObject.transform.rotation); } }

Declaration

public static void

IntSlider

(

SerializedProperty property

, int

leftValue

, int

rightValue

, params GUILayoutOption[]

options

);

Declaration

public static void

IntSlider

(

SerializedProperty property

, int

leftValue

, int

rightValue

, string

label

, params GUILayoutOption[]

options

);

Declaration

public static void

IntSlider

(

SerializedProperty property

, int

leftValue

, int

rightValue

,

GUIContent label

, params GUILayoutOption[]

options

);

Description

Make a slider the user can drag to change an integer value between a min and a max.


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