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Unity - Scripting API: EditorGUI.MaskField

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Declaration

public static int

MaskField

(

Rect position

,

GUIContent label

, int

mask

, string[]

displayedOptions

,

GUIStyle style

= EditorStyles.popup);

Declaration

public static int

MaskField

(

Rect position

, string

label

, int

mask

, string[]

displayedOptions

,

GUIStyle style

= EditorStyles.popup);

Declaration

public static int

MaskField

(

Rect position

, int

mask

, string[]

displayedOptions

,

GUIStyle style

= EditorStyles.popup);

Parameters Parameter Description position Rectangle on the screen to use for this control. label Label for the field. mask The current mask to display. displayedOption A string array containing the labels for each flag. style Optional GUIStyle. displayedOptions A string array containing the labels for each flag. Returns

int The value modified by the user.

Description

Makes a field for masks.

Note: The mask values for the flags associated with each option in the menu will be consecutive powers of 2 starting with 1, i.e. 1, 2, 4, 8, 16, and so on.


Simple window that shows the mask field.

using UnityEngine;
using UnityEditor;

class SimpleMaskUsage : EditorWindow { int flags = 0; string[] options = { "CanJump", "CanShoot", "CanSwim" };

[MenuItem("Examples/Mask Field Usage")] static void Init() { var window = GetWindow<SimpleMaskUsage>(); window.Show(); }

void OnGUI() { flags = EditorGUI.MaskField(new Rect(0, 0, 300, 20), "Player Flags", flags, options); } }


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