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Unity - Scripting API: EditorGUI.LinkButton

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Declaration

public static bool

LinkButton

(

Rect position

, string

label

);

Declaration

public static bool

LinkButton

(

Rect position

,

GUIContent label

);

Parameters Parameter Description position Rectangle on the screen to use for the control. The underline is done with the bottom border so set the size accordingly. label Label of the link. Returns

bool true when the user clicks the link.

Description

Make a clickable link label.

The label has an hyperlink style and returns true when clicked.

using UnityEditor;
using UnityEngine;

class EditorGUILinkButton : EditorWindow { [MenuItem("Examples/EditorGUILinkButton")] static void Init() { var window = GetWindow<EditorGUILinkButton>(); window.Show(); }

void OnGUI() { var label = new GUIContent("Link Button"); var size = EditorStyles.linkLabel.CalcSize(label); if (EditorGUI.LinkButton(new Rect(50, 50, size.x, size.y), label)) Debug.Log("Clicked"); } }


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