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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Editor.CreateCachedEditorWithContext.html below:

Unity - Scripting API: Editor.CreateCachedEditorWithContext

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Declaration

public static void

CreateCachedEditorWithContext

(

Object targetObject

,

Object context

, Type

editorType

, ref

Editor previousEditor

);

Declaration

public static void

CreateCachedEditorWithContext

(Object[]

targetObjects

,

Object context

, Type

editorType

, ref

Editor previousEditor

);

Description

Creates a cached editor using a context object.

This method is similar to CreateCachedEditor except that the SerializedObject is created with the context object passed as a parameter. This context object stores and retrieves the value for the ExposedReference types declared on the SerializedObject.


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