class in UnityEngine
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Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionAllows to control the dynamic Global Illumination.
Additional resources: RendererExtensions.UpdateGIMaterials, TerrainExtensions.UpdateGIMaterials.
Static Properties Property Description indirectScale Allows for scaling the contribution coming from real-time & baked lightmaps.Note: this value can be set in the Lighting Window UI and it is serialized, that is not the case for other properties in this class. isConverged Is precomputed Enlighten Realtime Global Illumination output converged? materialUpdateTimeSlice The number of milliseconds that can be spent on material updates. synchronousMode When enabled, new dynamic Global Illumination output is shown in each frame. updateThreshold Determines the percentage change in lighting intensity that triggers Unity to recalculate the real-time lightmap. Static Methods Method Description SetEmissive Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system. SetEnvironmentData Allows overriding the distant environment lighting for Enlighten Realtime Global Illumination, without changing the Skybox Material. UpdateEnvironment Schedules an update of the environment cubemap. UpdateMaterials Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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