class in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionProvides access to a display / screen for rendering operations.
Unity supports multi-display rendering on:
Some features in the Display class only work on some of the supported platforms. See the properties and methods for more information about platform compatibility.
Use the Display class to operate on the displays themselves, and Camera.targetDisplay to set up cameras for rendering to individual displays.
Additional resources: Camera.targetDisplay, Canvas.targetDisplay.
using UnityEngine;Public Methods Method Description Activate Activates an external display. For example, a secondary monitor connected to the system. SetParams Windows platforms only. Sets rendering size and position on screen. SetRenderingResolution Sets rendering resolution for the display.public class Example : MonoBehaviour { Camera extCam; Camera cam;
void Start() { // GUI is rendered with last camera. // As we want it to end up in the main screen, make sure main camera is the last one drawn. extCam.depth = cam.depth - 1;
cam.SetTargetBuffers(Display.main.colorBuffer, Display.main.depthBuffer); extCam.enabled = false; }
void Update() { if (Display.displays.Length > 1 && !extCam.enabled) { Display.displays[1].SetRenderingResolution(256, 256); extCam.SetTargetBuffers(Display.displays[1].colorBuffer, Display.displays[1].depthBuffer); } extCam.enabled = Display.displays.Length > 1; } }
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