class in UnityEditor
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Close Your name Your email Suggestion* DescriptionTells an Editor class which run-time type it's an editor for.
When you make a custom editor for a component, put this attribute on the editor class.
To set which Editor
classes are active for the current Render Pipeline Asset, add a SupportedOnRenderPipelineAttribute underneath the attribute.
Additional resources: Editor class, SupportedOnRenderPipelineAttribute.
Properties Property Description isFallback If true, match this editor only if all non-fallback editors do not match. Defaults to false. Constructors Constructor Description CustomEditor Defines which object type the custom editor class can edit.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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