class in UnityEngine
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Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionDescribes a set of bounding spheres that should have their visibility and distances maintained.
Properties Property Description enabled Pauses culling group execution. onStateChanged Sets the callback that will be called when a sphere's visibility and/or distance state has changed. targetCamera Locks the CullingGroup to a specific camera. Public Methods Method Description Dispose Clean up all memory used by the CullingGroup immediately. EraseSwapBack Erase a given bounding sphere by moving the final sphere on top of it. GetDistance Get the current distance band index of a given sphere. IsVisible Returns true if the bounding sphere at index is currently visible from any of the contributing cameras. QueryIndices Retrieve the indices of spheres that have particular visibility and/or distance states. SetBoundingDistances Set bounding distances for 'distance bands' the group should compute, as well as options for how spheres falling into each distance band should be treated. SetBoundingSphereCount Sets the number of bounding spheres in the bounding spheres array that are actually being used. SetBoundingSpheres Sets the array of bounding sphere definitions that the CullingGroup should compute culling for. SetDistanceReferencePoint Set the reference point from which distance bands are measured. Delegates Delegate Description StateChanged This delegate is used for recieving a callback when a sphere's distance or visibility state has changed.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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