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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/ConvertToPrefabInstanceSettings.html below:

Unity - Scripting API: ConvertToPrefabInstanceSettings

ConvertToPrefabInstanceSettings

class in UnityEditor

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Properties Property Description changeRootNameToAssetName Change the name of the root GameObject to match the name of the Prefab Asset used when converting. componentsNotMatchedBecomesOverride If a Component is not matched up then it can become an added Component on the new Prefab instance. This property is only used when used together with ObjectMatchMode.ByHierarchy. gameObjectsNotMatchedBecomesOverride If a GameObject is not matched up then it can become an added GameObject on the new Prefab instance. This property is only used when used together with ObjectMatchMode.ByHierarchy. logInfo Enables logging to the console with information about which objects were matched when converting a plain GameObject to a Prefab instance. objectMatchMode Use this property to control how GameObjects and Components are matched up or not when converting a plain GameObject to a Prefab instance. recordPropertyOverridesOfMatches When a Component or GameObject is matched with objects in the Prefab Asset then existing values can be recorded as overrides on the new Prefab instance if this property is set to true.

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