struct in UnityEngine
/
Implemented in:UnityEngine.PhysicsModule
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Close Your name Your email Suggestion* DescriptionA pair of Colliders that belong to the bodies in the parent ContactPairHeader struct.
Contains an array of ContactPairPoints that can be retrieved using the GetContactPoint method.
Properties Property Description collider The first Collider component of the ContactPair. colliderInstanceID Instance ID of the first Collider in the ContactPair. contactCount The number of ContactPairPoints that this pair contains. impulseSum Total impulse sum of the pair. isCollisionEnter Whether or not this pair is equivalent to a pair reported in MonoBehaviour.OnCollisionEnter events. isCollisionExit Whether or not this pair is equivalent to a pair reported in MonoBehaviour.OnCollisionExit events. isCollisionStay Whether or not this pair is equivalent to a pair reported in MonoBehaviour.OnCollisionStay events. otherCollider The second Collider component of the ContactPair. otherColliderInstanceID Instance ID of the second Collider in the ContactPair. Public Methods Method Description CopyToNativeArray Copies the internal ContactPairPoint buffer to the provided buffer. GetContactPoint Gets the ContactPairPoint at the provided index of this pair. GetContactPointFaceIndex Get the index of a face that a particular contact point belongs to in this ContactPairPoint.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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