Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Switch to Manualpublic LocalKeyword[] enabledKeywords;
DescriptionAn array containing the local shader keywords that are currently enabled for this compute shader.
Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.
This example prints the names of all currently enabled local shader keywords for a compute shader.
using UnityEngine; using UnityEngine.Rendering;public class Example : MonoBehaviour { public ComputeShader computeShader;
private void Start() { foreach (var localKeyword in computeShader.enabledKeywords) { Debug.Log("Local shader keyword " + localKeyword.name + " is currently enabled"); } } }
Additional resources: Shader variants and keywords, LocalKeyword, GlobalKeyword, EnableKeyword, DisableKeyword, SetKeyword, keywordSpace, IsKeywordEnabled, shaderKeywords.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4