enumeration
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Close Your name Your email Suggestion*Different types of compute buffers map to different usage and declarations in HLSL shaders. Default type is "structured buffer" (StructuredBuffer<T>
or RWStructuredBuffer<T>
).
Additional resources: ComputeBuffer, ComputeShader, Material.SetBuffer.
Properties Property Description Default Default ComputeBuffer type (structured buffer). Raw Raw ComputeBuffer type (byte address buffer). Append Append-consume ComputeBuffer type. Counter ComputeBuffer with a counter. Constant ComputeBuffer that you can use as a constant buffer (uniform buffer). Structured ComputeBuffer that you can use as a structured buffer. IndirectArguments ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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