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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/ComputeBufferType.html below:

Unity - Scripting API: ComputeBufferType

ComputeBufferType

enumeration

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Different types of compute buffers map to different usage and declarations in HLSL shaders. Default type is "structured buffer" (StructuredBuffer<T> or RWStructuredBuffer<T>).

Additional resources: ComputeBuffer, ComputeShader, Material.SetBuffer.

Properties Property Description Default Default ComputeBuffer type (structured buffer). Raw Raw ComputeBuffer type (byte address buffer). Append Append-consume ComputeBuffer type. Counter ComputeBuffer with a counter. Constant ComputeBuffer that you can use as a constant buffer (uniform buffer). Structured ComputeBuffer that you can use as a structured buffer. IndirectArguments ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments.

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