A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/CollisionDetectionMode2D.Continuous.html below:

Unity - Scripting API: CollisionDetectionMode2D.Continuous

CollisionDetectionMode2D.Continuous Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Description

Ensures that all collisions are detected when a Rigidbody2D moves.

When using this mode, the collision detection system will detect all collisions in the path that a Rigidbody2D moves along therefore preventing colliders attached to the rigidbody passing through other colliders at higher speeds. The physics system will also calculate a time-of-time calculation to ensure that the new position of the Rigidbody2D is at the correct contact position with no overlaps. This mode however is much more expensive to calculate and should only be used when objects are moving at higher speeds or you are encountering objects overlapping or passing through each other.

Additional resources: Rigidbody2D.collisionDetectionMode.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4